
-------- TML Message #1001 --------

Archive-Message-Number: 1001
From: plb@violin.att.COM
Subject: Re: The GEnie gateway question.
Date: Tue, 13 Feb 90 13:16:15 EST


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Resent-Date: Tue, 13 Feb 90 12:06:20 PST
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Resent-From: jamesp@metolius

[This came to traveller-request@dadla.wr.tek.com, looks like it was meant for
traveller@dadla.wr.tek.com.  Watch those automatic reply headers! -- James]

*| 
*| 
*| I personally believe that a gateway agreement with the DGP is much more
*| useful than with the GDW.
*| GDW seems to have more or less pulled out of the MegaT business to concentrate
*| on 2300AD, Twilight and that Jules Verne animal. 
*| 
*| Anyone with inside contacts who volunteers to ask?
*| 
*| 
OMIGOD!   You mean _not only have they cut OT loose_ support wise, they have
stopped supporting MT!?!?!   When did this come about?  

Maybe getting permission for creating player aids for Traveller isn't going 
to be so hard after all... <smirk>


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-------- TML Message #1002 --------

Archive-Message-Number: 1002
From: plb@violin.att.COM
Subject: Re: Dem files, dem files, dem GEnie files
Date: Tue, 13 Feb 90 8:43:59 EST


Operating System: HP-UX A.B7.00 U
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Resent-From: jamesp@metolius

[This came to traveller-request@dadla.wr.tek.com, looks like it was meant for
traveller@dadla.wr.tek.com.  Watch those automatic reply headers! -- James]

*| *** 1 ***
*| >Well I tried downloading some stuff on FFW over the weekend and it was
*| >listed as being a binary file. Now I can't seem to figure out how to
*| >"un-binary" it. I will try some more stuff this week.
*| 
*| Greg,
*|   The files show signs that they use Apple's at GDW.  It was rumored to me a
*| while back (some of the basic programs from JTAS) that they did, this about
*| confirms it.  GEnie accepts two types of uploads.  The first is an ASCII 7 BIT


Actually they use Mac's.   I had a telephone conversation with Marc Miller some
years ago at GDW when I was discussing with him the possibility of writing some
stuff for the Commodore 64 computer (which was my programming "axe" in those 
days) and he said that GDW was only interested in stuff for the Macintosh.




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-------- TML Message #1003 --------

Archive-Message-Number: 1003
Date: Tue, 13 Feb 90 13:22 EST
From: METLAY@vms.cis.pitt.edu
Subject: skill levels cont.



Oops. Sorry. As I was saying....

Level 4: The Level 4 individual is a consummate professional at what
he does, an "expert." In any normal situation, he will be the best
qualified to take commands of a situation requiring his skills; in 
areas where he would work alone, he would work swiftly, accurately,
and with flair. The "motormutt" mentioned by Craig in a recent post
is a member of my GenCon Traveller party, Near Miss. He's a Level 4
in Grav Vehicle/Combat Driver, making him essentially unstoppable by
conventional means. Remember the task system; difficult becomes routine.
A character with Level 4 would be well-known by afficionadoes of his skill; 
he might have anything from a small local notoriety to real fame.

Levels 5-6: At this point we leave the realm of practical role-playing
and enter the realm of fantasy. The character with a level above 4 is
an artist. He devotes his life to honing and perfecting his art, and often
excludes all else in his pursuit. A level 6 in something in my campign
was often a hindrance; it prevented depth. Nobody has ever been allowed
a skill beyond 6 in one of my games, and the only character with a 6
said it ruined his character's life as an obsession. Examples here
would be a Baryshnikov, a Picasso, a Bo Jackson, or in S terms a Kim
Kinnison or a Kenobi. The LOevel 6 is famous, instantly recognized,
and legendary.

So to answer your question, Bertil; there are no Pilot-7s. The skill
has no meaning at that level. The top aces of the FFW only had Pilot-3 or 4;
no test pilot would have beyond a 5 before his other vital skills would
be afected adversely.

Think of skill acquisition as exponential rather than linear; it makes
sense in the l;ong run. As for education, this is stickier; I usually
account for high EDU with training courses and dcustom learning ; a
Bachelors is an 11 or 12, a Mater's a 13, a PhD a 15. Note that this is
different from an MD program, where a student has a fixed, measureable
amount of time and number of courses to earn his degree.Some PhDs  take
three years, others take six.

Feedback s welcome; please forgicvve typos, I'm using a crude editor
just now and I'm in a tearing big hurry.

metlay


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-------- TML Message #1004 --------

Archive-Message-Number: 1004
Subject: Re: Dem files, dem files, dem GEnie files 
Date: Tue, 13 Feb 90 13:10:20 PST
From: richardt@legato.COM


GDW in Bloomington might be all of three miles away from a usenet
site.  Possibly four.  If they're running macs, UUPC is easily
available.  I doubt that they are still running apple ][s.


On a related note, I think the idea of convincing Genie to love
us is, at best, amusing - we can show GDW an enthusiastic bunch
of customers.  We can show Genie a copyright nightmare.  Which
do YOU think is more likely to be friendly?

RichardT

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-------- TML Message #1005 --------

Archive-Message-Number: 1005
Date: Wed, 14 Feb 90 00:17:48 -0500
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: GDW on MegaTraveller



	No no no, after lots of complaining, GDW is now doing a lot wi{h 
MegaTraveller. They have novels base on MegaTraveller background in the work,
a IBM MegaTraveller Game in the work, two new products for MegaTraveller 
in the work, one of which is the "Imperium Fighting Ship." The new issue of
Challenge also has a lot of articles on Traveller this time. 

	On the side note, Alien Source Book Vol 1 will be released at the
end of March from DGP. I believe the script has been sent to the printer 
already. More on this later. World Builder Program and the 2nd Survey Data
are next on the list for debut. As far as those sector data on GEnie,
they are useless, because a lot of it will be changed in 2nd survey.

				Mac "Haven't I said this before?" Liaw :)

Wilson "Mac" Liaw                    | If you put your mind to it, you can 
Internet:macgyver@cis.ohio-state.edu | acomplish anything. 
=====================================|      - Marty McFly, Back To The Future 
Disclaimer:All opinions are mine only|-----------------------------------------

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-------- TML Message #1006 --------

Archive-Message-Number: 1006
Date: Wed, 14 Feb 90 00:21:14 -0500
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: Oops



	I forgot, someone was asking what computer GDW use. GDW use Macintoshs.
In fact, Marc Miller himself is the offical Mac guru in GDW. If memory severs me
correctly, I think they did the MegaTraveller books on Macintosh using
PageMaker or something like that.

	DGP uses Macintoshs as well. Traveller's Digest is also done on 
Macintoshes. 

			Mac "I am tired." Liaw

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-------- TML Message #1007 --------

Archive-Message-Number: 1007
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: GDW & MegaT (Was: Re: The GEnie gateway...)
Date: Wed, 14 Feb 90 8:42:06 MET DST


Peter L. Berghold wrote:
> [I wrote:]
> *| GDW seems to have more or less pulled out of the MegaT business to concentrate
> *| on 2300AD, Twilight and that Jules Verne animal. 
> *| 
> *| Anyone with inside contacts who volunteers to ask?
> *| 
> *| 
> OMIGOD!   You mean _not only have they cut OT loose_ support wise, they have
> stopped supporting MT!?!?!   When did this come about?  

What follows is purely circumstantial evidence and hearsay:

When Traveller 2300 was introduced there was an interview with Mark W Miller
in the Digest, where he said that T2300 was the next step after Traveller, and
that Traveller was good when it was introduced (ie 70's sometime) but that it
now were obsolete.

All the old supplements went out of print *before* there were any definite talk
about MegaT.

JTAS died the silent death and became a part of Challenge (a shrinking part).

Folks I know in the games-shop business claimed that GDW had dropped Traveller.

In several places (among others TD18 Q&A) it says that DGP wrote the scripts
for (parts of, and maybe the whole layout) the MegaT books.

My games-shop source has confirmed this.

It is DGP that runs the GEnie (?) Traveller area. (i think)

GDW's release schedule for first quarter 90 has only one (1) MegaT item in it, 
according to "Hobbyhuset" (Importer of GDW stuff in Sweden).

DGP seems to have lots of stuff planned for release soon (MT Aliens Vol1 etc)

My interpretation of this is that GDW was going to scrap Traveller in favour
of Traveller 2300, but Traveller:2300 flopped, (Old Traveller's didn't like it:
"WHAT? no Vilani on Barnard's?? No Jumpdrive???" and new customers thought it
was just "old" traveller in a new dress because of the name).
So GDW changed it's name from Traveller:2300 to 2300AD and DGP stepped in
to take responsibility for Traveller. The transition was marked by the 
publishing of MegaTraveller, where all the DGP rules improvements (like tasks)
was incorporated in the core rules.
Some things are still published by the GDW for MegaT but the bulk of the work
seems to lay on DGP.

And the MCr10 question is:
Was this good or bad?

I think it was good. When GDW didn't have the time and/or interest to
modernize traveller they had the decency to let the people who had time and
interest do it. I can think of a lot of RPG-companies that never would have
done that. (TSR as an infamous example)
DGP is also smaller than GDW and is more specialized for MegaT. This means that
they are more attentive to customer feedback and opinions.

> Maybe getting permission for creating player aids for Traveller isn't going 
> to be so hard after all... <smirk>

I don't know. But since we almost exclusively discuss traveller here on the TML,
I think that DGP is the ones to approach, not GDW, with the question about a
feed to GEnie.

In the choise between a GEnie feed and an Newsgroup-TML feed I vote for the 
GEnie feed. TML is a semi-closed/open group in which datafiles etc. has an 
controlled propagation. The same file in News is all over the world in less than
a day, totally without control.
There is now way that anyone is going to allow a GEnie<->TML feed if TML 
has a feed to News.
 
Disclaimer: I have no connections with DGP or GDW. everything above is hearsay.
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"I say cut his air!" "I say cut his heat!" "I say raise his rent!" "Hey, we're 
trying to get rid of an Alien, not evict a tenant!" Alien - American MAD version

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-------- TML Message #1008 --------

Archive-Message-Number: 1008
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: Re: Dem files, dem files, dem GEnie files
Date: Wed, 14 Feb 90 8:47:18 MET DST


> *| *** 1 ***
> *| >Well I tried downloading some stuff on FFW over the weekend and it was
> *| >listed as being a binary file. Now I can't seem to figure out how to
> *| >"un-binary" it. I will try some more stuff this week.
> *| 
> *| Greg,
> *|   The files show signs that they use Apple's at GDW.  It was rumored to me a
> *| while back (some of the basic programs from JTAS) that they did, this about
> *| confirms it.  GEnie accepts two types of uploads.  The first is an ASCII 7 BIT
> 
> 
> Actually they use Mac's.   I had a telephone conversation with Marc Miller some
> years ago at GDW when I was discussing with him the possibility of writing some
> stuff for the Commodore 64 computer (which was my programming "axe" in those 
> days) and he said that GDW was only interested in stuff for the Macintosh.

I've got access to a macintosh and the standard macintosh compression programs
and chalmers has a direct net-mac link. I am willing to offer my help.
(If the files mentions "binhex4.0" or "stuffit" or "packit" they are definately
packed on a mackintosh)

- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"I say cut his air!" "I say cut his heat!" "I say raise his rent!" "Hey, we're 
trying to get rid of an Alien, not evict a tenant!" Alien - American MAD version

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-------- TML Message #1009 --------

Archive-Message-Number: 1009
Date: Wed, 14 Feb 90 03:14:07 -0500
From: (Mark Gellis) f3w@mentor.cc.purdue.edu
Subject: Skill levles



That should read levels in the subject line.  Too bad I type faster than
I proofread.

The way I run it is as follows:

+0 = basic level of training (it takes only two months to learn certain
skills at +0).  You can handle basic tasks without screwing up, most of the
time, and more advanced tasks with difficulty, but with less trouble than
someone non-skilled.

+1 = basic level, and then some.  Normal, but above average.

+2 = basic expert level.  A professional.  Someone who could do this for
a living and probably never do anything that would get them fired, or killed.

+3 = above average expert.  A whiz kid.  Really good.  (For most skills, 
you cannot screw up unless you roll snake eyes twice in a row; basic success
is 5+ or about 85% of the time for anything that might be more than routine,
with the exception of particularly difficult tasks, like head shots.)

+4 = outlandishly good.

+5 = like +4, but more so.  In general, skill levels above +5 have 
"diminishing returns effects" since they are usually automatic successes,
or the roll is so hard that you need something insane like +19 to succeed
anyway.  (It is possible to get skill levels that high in my game, but
usually, if you try, "something terrible happens to you."  Of course, I
warn my players in advance that if they take advantage of loopholes in
my game system, I will simply respond by sending NPCs after them who are
just as good--I won't even have to cheat, all I have to do is make them
face off against someone who is their equal or better.  They understand,
and keep their characters realistic.

Of course, if someone wants one or two skills to be a "comsuming passion"
and get a +10 in it, I don't mind, because it does not unbalance the game 
when it is only one or two skills.  My friend Tim runs a character with
Class II (Rifle) at +11, and since he is using a custom-built, smart system
w. biocontrol interface laser rifle, and augmenting his own knowledge of
rifle skill with a memory-recording skill chip, he ends up with a +15 or
+16 (I can't remember which).  Of course, he skill has to roll for 
initiate in any gunfight, and his Dex. is only about a 9.  He can hit
anything he shoots at...hold on, I just read what I typed, let me correct
what I said..."he still has to roll for initiative" (sorry kids, it's
late)...but he knows that every gunfight involves an initiative roll,
and if someone gets the draw on him, he's dead.  The result: he plays his
character smart and never shoots unless he has to, and then he makes sure
he gets the drop on his opponents!

Take care all.

  Mark

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-------- TML Message #1010 --------

Archive-Message-Number: 1010
From: (Bertil Jonell) d9bertil@dtek.chalmers.se
Subject: Re: GDW on MegaTraveller
Date: Wed, 14 Feb 90 9:30:58 MET DST


Imagine my embarresment when this came in 30 minutes *after* I had sent the
posting with my speculations about GDW and MegaT :-)

> 	No no no, after lots of complaining, GDW is now doing a lot wi{h 
> MegaTraveller. They have novels base on MegaTraveller background in the work,
> a IBM MegaTraveller Game in the work, two new products for MegaTraveller 
> in the work, one of which is the "Imperium Fighting Ship." The new issue of
> Challenge also has a lot of articles on Traveller this time. 

In that case, three loud cheers for the ones who coerced GDW.

But the question still is: Why did GDW almost pull traveller?

- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"I say cut his air!" "I say cut his heat!" "I say raise his rent!" "Hey, we're 
trying to get rid of an Alien, not evict a tenant!" Alien - American MAD version

All opinions and material above is the responsibility of the originator.
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-------- TML Message #1011 --------

Archive-Message-Number: 1011
Date: Wed, 14 Feb 90 10:06 EST
From: METLAY@vms.cis.pitt.edu
Subject: Two requests



Could someone please post the phone number for GDW's offices? If no one
else is going to contact them on behalf of the TML, I may as well.

Also, whoever it was that posted the note about Traveller novels in the works,
please contact me and let me know from whom at GDW you heard this. I'd
been told they weren't going to do any, and I need to get my manuscript
back to them pronto. Argh.

metlay

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-------- TML Message #1012 --------

Archive-Message-Number: 1012
Subject: Task System for GURPS Space
Date: Tue, 13 Feb 90 18:27:08 MST
From: rona@hpdml92.boi.hp.COM


This question involves GURPS Space and MegaTraveller.

One thing that I like about the task system is that the level
of difficulty for various tasks uses words from the English 
language.  In GURPS, you generally assign a penalty for very
difficult tasks which is subtracted from skill.  I've seen
GM's assign as much as a -12 penalty to perform a task that
I didn't think was impossible.

I was thinking about trying to use the MT difficulty levels
since saying that a task is "formidable" is more descriptive
than saying its a -5 feat.  Can anyone advise me as to what
is reasonable?  And BTW, are there guidelines concerning when
to assign a "difficult" instead of a "formidable" roll or 
a "simple" versus "routine?"

I was thinking of something like this:

Simple:     skill + 2
Routine:    skill
Difficult:  skill - 3
Formidable: skill - 6
Impossible: skill - 12

In GURPS, you roll three 6 sided dice for an average roll of 10.5 .
It just so happens that a novice in a certain skill will have a 
skill of 10 or 11 and will therefore succeed with a routine task
about 50% of the time.  A reasonably experienced operator will
usually have a skill of about 13 (maybe level 1 or 2 in traveller)
and succeed in a routine task around 60-70% of the time.  So, how
often should this reasonably experienced operator succeed if the 
task is simple, difficult, formidable or impossible?  


        Ron Abramson   email: rona@hpdml92.hp.com
                      telnet: 1-208-323-4293


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-------- TML Message #1013 --------

Archive-Message-Number: 1013
Subject: Mail from Peter Berghold
Date: Wed, 14 Feb 90 10:26:16 PST
From: (James T Perkins) jamesp@metolius.WR



Here's three messages from Peter for the TML, which mistakenly came to
traveller-request.  I apologize for being so slow lately, folks.  A new
project and spotty attendance due to very wintry weather are taking
their toll on my time to administer this list.

James
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveller Mailing List Administrator	  James T. Perkins @ Tektronix, Inc
traveller-request@dadla.wr.tek.com	  Beaverton, Oregon, USA
uunet!dadla.wr.tek.com!traveller-request  "Load Auto/Evade, Beowulf!"

- ------- Forwarded Messages

Subject: Re: Mail for you
Date: Wed, 14 Feb 90 8:47:13 EST
In-Reply-To: <9002132204.AA21380@metolius.WR.TEK.COM>; from "James T Perkins" at Feb 13, 90 2:04 pm

Thanx for all the well-wishes Gang!

- ------- Message 2

Subject: Re: GDW on MegaTraveller
Date: Wed, 14 Feb 90 8:52:51 EST
In-Reply-To: <9002140517.AA06586@banana.cis.ohio-state.edu>; from "macgyver%cis.ohio-state.edu@RELAY.CS.NET" at Feb 14, 90 12:17 am

*| 	No no no, after lots of complaining, GDW is now doing a lot wi{h 

<etc>

WHEW!   I got a little concerned......

- ------- Message 3

Subject: Re: GDW & MegaT (Was: Re: The GEnie gateway...)
Date: Wed, 14 Feb 90 9:03:15 EST
In-Reply-To: <9002140742.AA03484@hacke0.dtek.chalmers.se>; from "d9bertil%dtek.chalmers.se@RELAY.CS.NET" at Feb 14, 90 8:42 am

*| What follows is purely circumstantial evidence and hearsay:
*| When Traveller 2300 was introduced there was an interview with Mark W Miller

El-yuccckkko!

*| in the Digest, where he said that T2300 was the next step after Traveller, and
*| that Traveller was good when it was introduced (ie 70's sometime) but that it
*| now were obsolete.
*| All the old supplements went out of print *before* there were any definite talk
*| about MegaT.
*| JTAS died the silent death and became a part of Challenge (a shrinking part).

And I LIKED that format MUCH better than Challenges... <sigh>

*| Folks I know in the games-shop business claimed that GDW had dropped Traveller.

That prompted me to make a phone call to GDW to find out what in tarnation was
going on.   Marc Miller said to me at that time "Old traveller is out and 
Mega Traveller is the way to go..".

*| I think it was good. When GDW didn't have the time and/or interest to
*| modernize traveller they had the decency to let the people who had time and
*| interest do it. I can think of a lot of RPG-companies that never would have
*| done that. (TSR as an infamous example)
*| DGP is also smaller than GDW and is more specialized for MegaT. This means that
*| they are more attentive to customer feedback and opinions.

I know the case of TSR well...  I personally knew Gary Gygax and didn't like 
what I saw in his personality as it evolved over the years.   As a result 
I now have NOTHING to do with D&D.   I even gave away all my books (an 
extensive collection) and washed my hands of the whole thing.

- ------- End of Forwarded Messages


All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #1014 --------

Archive-Message-Number: 1014
Subject: Re: Usenet News 
Date: Wed, 14 Feb 90 10:40:59 PST
From: (James T Perkins) jamesp@metolius.WR



Well, I must say that before Bart even sent out his suggestion about
newsifying the mailing list, I had just received a fresh piece of mail
from Gene Spafford (net god) about this very topic.  I explained the
list statistics to him and he agreed that I COULD turn the list into a
newsgroup.  Imagine how pleased I was that the TML decided to
spontaneously discuss the issue right when I was stewing over it!

Well, I really appreciate all of your thoughts on the matter.  While I
can still do it I will continue to adminster the list in its current
form.  I must say I am not too fond of the idea of opening the list to
be seen by all of usenet while I still moderate it, so I will keep away
from that for now.

Hopefully this list will not disappear in the next week.  My division
has a pending layoff and I'm sure I am not totally safe from the
probability of being laid off.  Wish me luck folks!

James

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #1015 --------

Archive-Message-Number: 1015
Subject: Genie files download/distribution - Volunteer needed
Date: Wed, 14 Feb 90 11:24:11 PST
From: (James T Perkins) jamesp@metolius.WR



I would like to find a volunteer to track down this issue (since my time
is very precious of late).  If you feel like you could very
level-headedly track down this issue, please send me a piece of mail.
I'd like you to indicate your approach to safely copying and
distributing the Genie files, without copyright infringements, ruffled
feathers or any recourse to Tektronix or the TML.  In your "application"
please clearly explain in full paragraphs:

1. Why do you feel you are well-suited to this task?

2. What are all the possible ways you can see to get the files from
Genie, both scrupulous and unscrupulous?

3. What are all the Pros and Cons of the above methods?

4. Which do you forsee as the best method, and why?

5. What contacts will you need to make?

6. What will you do to insure the leaglity of the distribution of these
materials?

If I cannot get someone I can trust to track down these issues, I cannot
allow the downloads to be distributed on the list, as I cannot take the
time right now to figure out all the repercussions myself....

James
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveller Mailing List Administrator	  James T. Perkins @ Tektronix, Inc
traveller-request@dadla.wr.tek.com	  Beaverton, Oregon, USA
uunet!dadla.wr.tek.com!traveller-request  "Load Auto/Evade, Beowulf!"

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #1016 --------

Archive-Message-Number: 1016
Subject: WE HAVE DIGEST GROUP PERMISSION! 
Date: Mon, 12 Feb 90 14:40:16 MST
From: rona@hpdml92.boi.hp.COM



Gary Thomas of Digest Group is a "close personal friend" of mine.  I just
asked him for permission to copy the GEnie files and he said:

  "You have my permission to download any GEnie DGP stuff and mail it to the 
Traveller mailing list, provided that they are reposted in their entirety, 
including any copyright notice."

So we have the green light from DIGEST GROUP.  Does anyone have contacts
at GDW?


        Ron Abramson   email: rona@hpdml92
                      telnet: 1-323-4293


All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #1017 --------

Archive-Message-Number: 1017
Date: Wed, 14 Feb 90 16:19:38 -0500
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: Bertil's question on why GDW almost pull Traveller



	The answer to that one, is easy. They didn't. GDW is not a big company.
They have limited resources. Last year, they introduced too many new games
into the market(my opinion only). Just look, there is Space 1889, 2300 AD
the revision, MegaTraveller, etc. So, they had to allocate the resources.
Since at the time, DGP was doing a lot of MegaTraveller, and still is. GDW moves
most of its resources into Space 1889, and Twlight 2000. They didn't totally
give up on MegaTraveller or 2300 AD either. They put out Referee's Companion,
Rebellion Source Book, and COACC for MegaTraveller, two new adventures
plus Earth and Cybertech source book for 2300 AD. As far as Challenge goes,
the reason they didn't put much of the articles on there is because they 
don't get much submission on MegaTraveller. It's hard to publish something
which you don't have, as Lorren Wiseman said. But it's getting better.

			Mac "Anymore question?" Liaw

Wilson "Mac" Liaw                    | If you put your mind to it, you can 
Internet:macgyver@cis.ohio-state.edu | acomplish anything. 
=====================================|      - Marty McFly, Back To The Future 
Disclaimer:All opinions are mine only|-----------------------------------------

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- End of TML Messages --------

